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Common Rules and Details

Rules for Sagar Reunion 2026 (Khel Mahakumbh)

A

Event Details

1 Date 24 – 25 January 2026
2 Venue SISTec Ratibad
3 Participants Sagar Group Employees

B

General Rules

1 All participants must report 15 minutes before their event.
2 Organizing Committee decisions will be final.
3 Proper sports uniform is mandatory.
4 No appeals after match conclusion.
5 Carry valid Sagar Group ID card.

  • Each inning will consist of 10 overs.
  • One bowler can bowl a maximum of 3 overs; remaining bowlers can bowl 2 overs each.
  • Teams must complete 10 overs within 40 minutes.
  • Penalty: If time limit is exceeded, one additional fielder must stay inside the 30-yard circle.
  • Matches will be played with a Tennis Ball (Vicky).
  • Matches follow BCCI rules, except LBW is not applicable.
  • Fielding Restrictions:
    • Powerplay 1 (First 2 overs): Max 2 fielders outside circle
    • Batting Powerplay (1 over): Max 3 fielders outside
    • Post Powerplay: Max 5 fielders outside
  • All teams must wear their team jerseys.
  • Umpire’s decision will be final and binding.

  • Matches will be played in Knockout format.
  • Matches will be best of 3 games of 11 points.
  • 11 points will be the winning point.
  • Mavis 350 Nylon Shuttle will be used.
  • Participants must bring their own racket and sports kit.
  • Matches will be played only in the registered categories.

  • Tournament will be conducted on a knockout basis.
  • Each match will be best of 3 games, played to 11 points.
  • At 10–10 (deuce), the player who wins two consecutive points wins the game.
  • Chief Referee’s decision will be final and binding.
  • No queries or protests will be entertained after match completion.
  • Matches will follow official ITTF rules.

  • Each team must consist of 8 players with 2 substitutions. (Total: 10 players).
  • Matches will be conducted in a best-of-3 format.
  • Game Mechanics:
    • Red mark at the center of the rope
    • White marks placed 4 meters on both sides
    • Team wins when its white mark crosses the center
  • Fouls:
    • Lowering elbows below knee
    • Prolonged contact with the ground
    • Two warnings before disqualification

  1. Speed Hop (Simple Bounce) – 30 Seconds
    Objective: Perform continuous simple bounces for 30 seconds.
    Scoring: Each successful jump counts as 1 point.
    Penalty: Pausing or missing the rope will stop scoring until the participant resumes.
  2. One-Leg Switch – 30 Seconds (15 Seconds Per Leg)
    Objective: Skip on one leg for 15 seconds, then switch to the other leg for the remaining 15 seconds.
    Scoring: Each successful jump counts as 1 point.
    Penalty: Failing to switch legs or switching prematurely will result in a 5- point deduction.
  3. Single Dutch (Simple Bounce)
    Objective: A team event with two rope turners and one skipper.
    Scoring: Each successful bounce by the skipper counts as 1 point.
    Penalty: If the rope stops, the team may restart, but scoring will pause during the stoppage.
  4. Backward Hop (Simple Bounce) – 30 Seconds
    Objective: Perform continuous Backward simple bounces for 30 seconds
    Scoring: Each successful bounce by the skipper counts as 1 point.
    Penalty: Pausing or missing the rope will stop scoring until the participant resumes.
    Rope must move backward; skips moving forward will not be counted.
  5. Front to Front: 30 Seconds
    Objective: Perform continuous jumps with two players using a single rope for 30 seconds. One player rotates the rope, while the other jumps inside it.
    Scoring- Each successful jump by the jumper inside the rope counts as 1 point. Points are awarded only when the rope is rotated and jumped correctly.
    Penalty: Pausing, missing the rope, or stepping outside the loop will stop scoring until the team resumes proper synchronization. Rope must cross and open alternately; incomplete attempts will not be counted.

  • Pitch and Stumps: The pitch dimensions can be reduced, but typically it's 18 meters with three stumps on both sides.
  • Bowling: Bowlers must use full-arm or half-arm style, informing the umpire beforehand, and can't change during the over.
  • Batsman: Score runs by hitting the ball and running between wickets, following standard cricket scoring rules.
  • Boundaries:
    • Ball hitting net straight bat directly: six
    • Ball hitting overhead net and then net straight bat: four
    • Left and right side boundaries: no six or four, score runs by running
  • Fielding: Similar to regular cricket, with teams having a set number of players on the field.
  • Overs and Innings:Match will be played per inning of 6 overs (Over limits-2,1,1,1,1)
  • Umpiring: Umpire decisions are final, with no Decision Review System (DRS).
  • No Bouncing: Ball must not bounce above the batsman's shoulder (no ball or wide ball).
  • Speaking: Fielding side speaking during ball delivery: no ball (umpire's call).
  • LBW: No leg before wicket.
  • Reporting: Teams have an additional 5-minute grace period to report; otherwise, the opponent wins.
  • Teams: Teams usually consist of 6 players + 2 substitute players.

  1. Team Composition
    • Total 8 players per team
    • 6 playing + 2 substitutes
  2. Match Duration
    • 15 – 5 – 15 minutes (two halves with 5 minutes break)
  3. Daily Match Limit
    • A team may play a maximum of 2 matches per day
    • Minimum 1 hour rest between matches
  4. Ball Specification
    • Football Size No. 5 will be used for all matches
  5. Substitutions
    • Unlimited substitutions allowed
    • Rolling substitution pattern followed
  6. Offside Rule
    • Offside rule is not applicable
  7. Penalty Rules
    • All penalties will be one-step penalties
    • Player may take only one step before shooting
IMPORTANT NOTE:
  • Only futsal turf shoes or sports shoes are allowed.
  • Stud shoes are strictly not allowed.