- Each inning will consist of 10 overs.
- One bowler can bowl a maximum of 3 overs; remaining bowlers can bowl 2 overs each.
- Teams must complete 10 overs within 40 minutes.
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Penalty: If time limit is exceeded, one additional fielder must stay inside the 30-yard circle.
- Matches will be played with a Tennis Ball (Vicky).
- Matches follow BCCI rules, except LBW is not applicable.
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Fielding Restrictions:
- Powerplay 1 (First 2 overs): Max 2 fielders outside circle
- Batting Powerplay (1 over): Max 3 fielders outside
- Post Powerplay: Max 5 fielders outside
- All teams must wear their team jerseys.
- Umpire’s decision will be final and binding.
- Matches will be played in Knockout format.
- Matches will be best of 3 games of 11 points.
- 11 points will be the winning point.
- Mavis 350 Nylon Shuttle will be used.
- Participants must bring their own racket and sports kit.
- Matches will be played only in the registered categories.
- Tournament will be conducted on a knockout basis.
- Each match will be best of 3 games, played to 11 points.
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At 10–10 (deuce), the player who wins two consecutive points wins the game.
- Chief Referee’s decision will be final and binding.
- No queries or protests will be entertained after match completion.
- Matches will follow official ITTF rules.
- Each team must consist of 8 players with 2 substitutions. (Total: 10 players).
- Matches will be conducted in a best-of-3 format.
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Game Mechanics:
- Red mark at the center of the rope
- White marks placed 4 meters on both sides
- Team wins when its white mark crosses the center
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Fouls:
- Lowering elbows below knee
- Prolonged contact with the ground
- Two warnings before disqualification
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Speed Hop (Simple Bounce) – 30 Seconds
Objective: Perform continuous simple bounces for 30 seconds.
Scoring: Each successful jump counts as 1 point.
Penalty: Pausing or missing the rope will stop scoring until the participant resumes.
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One-Leg Switch – 30 Seconds (15 Seconds Per Leg)
Objective: Skip on one leg for 15 seconds, then switch to the other leg for the remaining 15 seconds.
Scoring: Each successful jump counts as 1 point.
Penalty: Failing to switch legs or switching prematurely will result in a 5- point deduction.
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Single Dutch (Simple Bounce)
Objective: A team event with two rope turners and one skipper.
Scoring: Each successful bounce by the skipper counts as 1 point.
Penalty: If the rope stops, the team may restart, but scoring will pause during the stoppage.
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Backward Hop (Simple Bounce) – 30 Seconds
Objective: Perform continuous Backward simple bounces for 30 seconds
Scoring: Each successful bounce by the skipper counts as 1 point.
Penalty: Pausing or missing the rope will stop scoring until the participant resumes.
Rope must move backward; skips moving forward will not be counted.
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Front to Front: 30 Seconds
Objective: Perform continuous jumps with two players using a single rope for 30 seconds. One player rotates the rope, while the other jumps inside it.
Scoring- Each successful jump by the jumper inside the rope counts as 1 point. Points are awarded only when the rope is rotated and jumped correctly.
Penalty: Pausing, missing the rope, or stepping outside the loop will stop scoring until the team resumes proper synchronization. Rope must cross and open alternately; incomplete attempts will not be counted.
- Pitch and Stumps: The pitch dimensions can be reduced, but typically it's 18 meters with three stumps on both sides.
- Bowling: Bowlers must use full-arm or half-arm style, informing the umpire beforehand, and can't change during the over.
- Batsman: Score runs by hitting the ball and running between wickets, following standard cricket scoring rules.
- Boundaries:
- Ball hitting net straight bat directly: six
- Ball hitting overhead net and then net straight bat: four
- Left and right side boundaries: no six or four, score runs by running
- Fielding: Similar to regular cricket, with teams having a set number of players on the field.
- Overs and Innings:Match will be played per inning of 6 overs (Over limits-2,1,1,1,1)
- Umpiring: Umpire decisions are final, with no Decision Review System (DRS).
- No Bouncing: Ball must not bounce above the batsman's shoulder (no ball or wide ball).
- Speaking: Fielding side speaking during ball delivery: no ball (umpire's call).
- LBW: No leg before wicket.
- Reporting: Teams have an additional 5-minute grace period to report; otherwise, the opponent wins.
- Teams: Teams usually consist of 6 players + 2 substitute players.
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